L-System City

Dan incorporated his interest in structural engineering and architectural visualization into his procedural city builder asset that he created while working for Side Effects Software. On their behalf, Dan taught a seminar involving CG Architecture at ACM SIGGRAPH's 34th annual computer graphics conference. Dan's algorithmic method for the generation of procedural urban environments was demonstrated to Pixar Animation Studios.

Project

L-System City
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L-System City
Dan incorporated his interest in structural engineering and architectural visualization into his procedural city builder asset that he created while working for Side Effects Software. On their behalf, Dan taught a seminar involving CG Architecture at ACM SIGGRAPH's 34th annual computer graphics conference. Dan's algorithmic method for the generation of procedural urban environments was demonstrated to Pixar Animation Studios.