3DAet

A visual editor CMS that Dan Lynch taught himself MySQL and PHP to build in 2006. The name "3DAet" comes from Dan simultaneously teaching at the Academy of Entertainment Technology (AET) while working at Side Effects Software (SESI). Originally asked by his manager Aliza to fix some "help files" at SESI, Dan realized the HTML and CSS could be managed procedurally. Inspired by his work with Flow-Based Programming at SESI, he built a custom CMS to search and manage his 3D artwork, which evolved into a full visual website editor that served the Houdini community for about a decade.

Related Software

Graphics Exploration and Creation Engine

A consolidated system that enables people to (re-)design interactive graphics in a collaborative, creative workspace. This system is novel compared to previous systems because users can explore and author graphical content with the ability to re-use and re-design projects created by other users, hence, encouraging an example-centric model for authorship. The question is whether or not this system catalyzes the design process, which is two fold: does the system help people create content that they would previously not have, or, does it help them create content faster than they would have previously? To test the system a number of studies were done ranging from in-person studies on UC Berkeley campus to deployment on Amazon's Mechanical Turk. Users were directed to a website with a series of specific tasks that walked them through the user interface and taught basic concepts for authoring content. After initial tutorials, users were asked to take what they learned to create projects based on a list of requirements. User studies showed that this system is not only usable, but also its collaborative model is definitely successful and encourages creativity. For robustness, the platform is composed of four parts: the database, the servers, the tracker, and the client. Using the MySQL C API, a MySQL interface integrates with the server. The server handles the MySQL database connections, TCP/IP socket connections, and contains all cached files. The server communicates directly with the client. The server is started by the tracker, and maintains a connection so that a new server is spawned when a server goes down. The tracker's job is also to connect clients with a random server from the set of servers so that on average the load is evenly distributed.

Graphicscollaborativecrowdsourcing