I have a history that led me to a blend of sales, design, and engineering. At the age of 15, I designed a 2,800+ sq. ft. home that was selected and built by the Ann Arbor Student Building Industry Program. At 18, I launched my first business selling aftermarket parts for cars. By 24, I was simultaneously teaching advanced computer graphics at the Academy of Entertainment Technology in Los Angeles while working as a Digital Artist and Instructor for Side Effects Software, where I trained internal teams at Apple, Sony Pictures, DreamWorks Animation, Pixar, and Digital Domain. At the 34th Annual ACM SIGGRAPH Conference, I presented original research on algorithmic methods for the procedural generation of urban environments and cities. These early milestones built the foundation for my work in design systems, simulation, and developer tooling.